Thursday, 6 January 2011

2000pt Shrike list


One of my favourite aspects of the current marines codex is the special characters that allow you to unlock different army styles, and my favourite character at the moment is Kayvaan Shrike. My most common foe is orks, and I rarely run a list when playing against the green horde that does not include at least one, full strength assault squad  led by a chaplain. Perhaps my love for this fast-moving, assault based playing style stems from my Blood Angels days and memories of how devastating a Death Company charge can be. So to attempt to mirror that style with my Ultra's, I am currently working on refining a Shrike based list. It currently looks like this:

HQ

Chaplain,                                          = 130
Jump Pack, Power Fist.  

Shrike                                              = 190

Troops

10 man tactical squad,                      = 240
Missile Launcher, Flamer, 
Sergeant with Power-fist and combi-flamer, 
Drop Pod.

10 man tactical squad,                      = 250
Lascannon, Flamer, 
Sergeant with Power-fist and combi-flamer, 
Rhino.

5 man tactical squad,                        = 180
Sergeant with Power-fist, 
Razorback with Heavy Flamer. 

Elite

5 man Assault Terminator squad,      = 200
Thunder Hammer and Storm Shields. 


5 man Assault Terminator squad,      = 200 
Thunder Hammer and Storm Shields.

Ironclad Dreadnought,                      = 160
Seismic Hammer, DCCW, 2 x Heavy Flamers, 1 x HK

Fast Attack

10 man Assault,                               = 225
Sergeant with Power-fist. 

10 man Assault,                               = 225
Sergeant with Power-fist. 

Total - 2000


This is a very assault heavy list that is good for objective based missions. 

The Best Laid Plans...
 
Keep the Razorback on one objective, supported by the dreadnought (preferably in cover, which he can burst out of with the move through cover rule), plop the drop-pod squad on a more distant objective, then deep strike one squad of Terminators onto the pods beacon as soon as possible to help secure it. You should then have two well-defended objectives. 
You can then move up the 2 assault squads (one led by Shrike, the other by the Chaplain) supported by the remaining Terminator squad and the Tactical squad in the Rhino to attempt to take or contest a third.

The beauty of this list is that with Fleet from Shrike, you can very swiftly redeploy your assault troops where needed. If one objective that you hold is getting a lot of flak, divert a squad of jump troops to deal with the threat, and then let them rejoin your offensive.

Remember, you have fleet. If you're not getting the charge, you are doing something wrong.

I am also particularly excited about the possibilty of using Knight-Captain Elam Courbray from the Badab War part 1 book from Forge World with a list of this type instead of Shrike (probably dropping a terminator squad and a tac sqaud for some vanguard vets), as he gives you scoring assault troops, twin linked flamers, and gives units he joins Hit and Run and Counter Attack, all for a measly 185 points, but that is another post.


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